using System;
using System.Collections.Generic;
using UnityEngine;

namespace UltimateGameTools
{
    public class BoneBinder : MonoBehaviour
    {
        [Serializable]
        public enum BoneType
        {
            Hit,
            HitOthers,
            Gun,
            Throw
        }

        [Serializable]
        public class Bones
        {
            public BoneType type;
            public List<Transform> bones;
        }

        public List<Bones> boneNodes;
    }
}